I have heard this term and I’ve been wondering how they use it, and I am curious to know how they do it, so I thought I’d share my thoughts on what they do to make loops work and how to do it for yourself.
The best way I can describe it is that loops are a way of re-stitching in time.
Looping is the process of rewinding the game in a specific order in memory as opposed to storing a new scene in a different order. It’s similar to the way computers rewind video so that they can replay a scene in the same fashion. A few computers actually call the process ‘time-looping’.
So, how is time-looping actually done? Well, in most cases, it’s done by making a copy or sequence of a game and then running it again. In a loop however, because the game is in a different order each time around it’s not a loop, it’s actually a process that is continuously updating a game’s file.
The most famous looping is the video game Half-Life, which allows the player to run through a scene in a different order each time. The only caveat to this is that you run through a scene in the same order, but only once each time. So if you are replaying the same scene twice in the same order you might actually be getting the exact same game twice, but you will also get the exact same game twice.
The other looping games are like this. The most notable one is the game Minecraft, where you can change the order of the story every time you run. So if you re-play the same scene twice you might get the exact same game twice, but you will also get the exact same game twice.
Minecraft’s looping system is called “time locking,” which is why you can change the order of the story each time you play. Some games like Minecraft call it “time looping,” but this is probably just a lazy term.
Time locking is kind of like a computer game, but with a bit more of an advantage. The original Minecraft games were very simplistic, but the game Minecraft, which came out in 1999, has become one of the most popular on the planet today.
Unlike most other games, Minecraft allows you to loop many times. It makes for a more interesting gameplay experience as well, as you have to keep track of how much time you have left to complete a certain level. The gameplay mechanics also allow you to pause for extended periods of time, allowing you to replay many levels without having to worry about running out of time.
In fact, it’s probably better to talk about Minecraft as a game that you can loop than as a game with a built-in looping system. There are a lot of games that have a built-in looping system, but the concept of Minecraft’s looping system comes from someone who didn’t know how to stop using loops. It’s an interesting looping concept, but it’s not as simple as just having a pause button or a way to loop.